![]() ![]() ![]() We've read quite a bit of feedback over the years about UX in CoH 1 and CoH 2. We would like to design simple, clean, modular, familiar, and player-centric interfaces for CoH 3. We took lots of notes!įor today’s post, I wanted to outline our UX direction and touch base on some key new design work coming from the UX team.Īfter I wrap up, we are going to share part of this post to let our UI (User Interface) Art Lead, Bernard, give you an update as well. We have also watched a lot of live streams from your time with the Pre-Alpha Preview, allowing us to experience firsthand how players interact with our UI. Though you may not always hear from us, we love getting your feedback and following your conversations here and on the official Company of Heroes Discord. We are passionate designers who love RTS games and especially CoH. Rounding out the team are Sean and Kevin. Hi everyone, this is Erman, I'm the UX (User Experience) Design Lead on Company of Heroes 3. ![]()
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